Roleplaying games

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Are MMORPG really fun?

May 21st, 2007

I often wondered that myself. Are MMORPG really fun? or is just a way for the big companies to try to suck more money possible from a single person? :D

For normal singleplayer CRPG, you just buy the game once and stop, no more fees. With MMORPG, even the new “fake free games” trend, they have just one purpose: get more money possible from YOU. Either with a monthly fee, or with more or less ridiculous add-ons, etc.

I enjoyed playing lot of MMORPG, like Everquest I and II, Dark Age of Camelot, Anarchy Online, EVE, and recently Vanguard. They all were fun of course, but enough to keep me interested in playing it for long time? except EQ 1-2, surely not.

They use the method: you need to kill tougher and tougher mobs to get better stuff, then you level and the stuff you have sucks, so you need to go out and kill even more tougher mobs to get even better stuff, until you level again. There is also the motivation of discovering new spells or new skills/abilities. Or to get a new class or a variant of the base class. Or to have enough gold to buy mounts or weird stuff that will reflect your higher social status.

But in the end, all that stuff… is fun?? :)

My answer is yes, but just in the initial period. After a while it gets repetitive and boring. Expecially once you reach a level so high that you are forced to group or, even worse, to do raids! but I’ll talk about this in the next post…

The new “gold rush”!

April 24th, 2007

Everyone who plays MMORPG knows about it. The gold sellers. You can spot ads everywhere talking about “EQ Gold” or “WOW gold” and so on. For the few people on earth that don’t know what is this about, is very simple. They are true companies selling in-game gold (or whatever currency the game uses) in exchange of real world currency (dollars). There’s a real pricewars about this, various sites trying to offer the best “currency rates“, and so on.
They also generally offer other “services” like powerleveling (getting your character to high level at faster pace), or in the worst cases they even sell complete character or accounts.
Of course, people who play honestly those games knows exactly how hard and time consuming is to get your character to high levels, or to gain lot of in-game gold. Often indeed people, when they want to offend someone playing, they use to say “did you buy your character”? or even “is another powerleveled guy”.
Is all this business good or bad for the general roleplaying genre ?
Personally I think is neither good, nor bad.
Isn’t good of course, for the reasons stated above. Isn’t too bad either because people like me who don’t have lot of time available to play everyday are able to compete head to head against those teenagers guys that play 10h a day to raise their characters to super powerful levels… ;)
In any case the real problem is that even if wasn’t good at all, and even if the big companies that produce such games forbid these practices, is practically impossible to track them all down, so be sure that they will be never able to stop them completely…

The decadence of “True CRPG”

April 11th, 2007

People just 30-40 years old like me will remember with lot of nostalgy the glorious times of the C64, Amiga, and the first years of PC games. Why? because was still possible to play good single player CRPG. Nowadays, this is quite impossible. Just think at the games released in the last year. I can count very few good single player CRPG. Vampire:Bloodlines comes to mind, but Troika is defunct now, so no hopes for a sequel. Yes there is NWN2, but what else? don’t name Oblivion, that is surely not a true CRPG!
What I’m talking about are the glorious series like the SSI rpg games based on AD&D modules (Champions of Krynn, Secret of silver blades, etc). Or the Might & Magic series. Or Fallout if we want also to include the sci-fi themed rpg.

Nowadays all is simplified: all arcade, few statistics/skills, less plot, and lastly, no turn-based combat ! ah, don’t even name it… I recently resumed playing Fantasy General (a fantasy wargame) with DOSBOX… it is superb… why the hell they don’t make anymore turn based games ?! except Heroes of Might and Magic 5, I see not many other turn based games. Now everything is realtime, with the result that you don’t even realize if you’re winning or losing, if your tactics works or not, how much damage does that new weapon, etc etc.

Bah, I’m very disappointed. The only hope comes from the small independent shareware developers. Yes, only they can come up with something like that, in memory of the lost times…!

Otherwise we better all go play poker with our friends :)

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